Augmented Media

 

   
Augmented Media
 
    Passing the Bubble > more  
 

Passing the Bubble

We study augmented video as a mechanism for improving collaboration and decision making. Our special focus is decision making that depends on decision-makers and information analysts sharing their understanding. The interaction between these two groups involves commanders passing their intent to their information analysts, then refining their plans and decisions on the basis of information gathered by their analysts, often using AUV’s.  More
 
   
    Perception in Virtual Environments > more  
 

Perception in Virtual Environments

Three-dimensional computer graphics is completely accepted as a required adjunct to scientific computing. The use of 3D has swept the workstation world and, thanks to PC accelerator cards, is now moving onto the desktop as well. Because of VRML and programming language APIs such as Java 3D, three-dimensional displays are also sweeping the World Wide Web. We all welcome this, but do we know exactly what it is we are welcoming?  More
 
 
    KDI (NSF, Annotations) > more  
 

KDI (NSF, Annotations)

If you look closely at knowledge oriented work, annotation is likely to figure prominently. If at first this does not seem true it is because annotation is so ubiquitous and used for so many functions that we rarely realize just how often we annotate. Annotations can be spoken comments, written text, graphical elements, and even gestures. And they may be applied to representations and sometimes to non-representational activities. Thus, the thing being annotated may be video, or audio tapes, textual documents obviously, pictures, graphics, animations, and certain ongoing activities, such as sports, which may have running commentaries recorded.  More